From Checkers to World‑Conquest: The Evolution of AI in Games

From Checkers to World‑Conquest: The Evolution of AI in Games#

1. Introduction#

Games have long served as a crucible for artificial intelligence (AI). Beginning with the deterministic puzzle of tic‑tac‑toe, the field has advanced from simple board calculations to real‑time, large‑state strategy engines that learn to play games without pre‑programmed rules. The progression from early chess engines to AI that can adapt to the unpredictable nuances of modern strategy games highlights key algorithmic breakthroughs and sets the stage for future research.

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Logic Theorist: The First AI Program

Logic Theorist: The First AI Program#

The First Machine That Could Deduce Theorems#


1. Setting the Stage: Computing in the 1940s#

  • Analog to digital transition: Early mechanical calculators were limited in speed and scope.
  • ENIAC and early computers: The Electronic Numerical Integrator and Computer (ENIAC) performed calculations but lacked logical reasoning capabilities.
  • Post‑war research: Scientists from IBM, the University of Manchester, and the Massachusetts Institute of Technology (MIT) began exploring programmable machines.

Contextual Insight: By the mid‑1940s, researchers recognized that programs could be stored in memory, giving a machine the ability to perform different tasks—an essential concept for modern AI.

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